Today brings news, in the form of an official Square-Enix press release, that Final Fantasy XIV‘s “grand finale,” which seems like an odd thing

for a company to be announcing regarding their embarrassingly flawed, overly complex and

just not very well-liked massively multiplayer online game.
https://kotaku.com/faith-in-final-fantasy-xiv-needs-resurrecting-5682254 But when Square

refers to a “grand finale”, they really just mean the end of
all yono rummy FFXIV as players knew it, giving way to a reboot of the game under the banner A Realm Reborncnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"5955795","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"final-fantasy","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); https://kotaku.com/final-fantasy-xiv-totally-overhauled-is-now-called-a-5929255 The company says that character data from the current game will be saved “for the last time” on Halloween, October 31. This will be tied to a story event that will end the game world at midnight (Pacific tie) on November 11 and then transfer character data to FFXIV: A Realm Reborn
If you are an FFXIV subscriber, you can apply to be an alpha tester for A Realm Reborn at this link. The publisher notes that “each phase will consist of multiple cycles of ‘test and tweak,'” no doubt trying to assure people
y1 games latest that the game will not be the mess the original FFXIV was.
In December of 2010, shortly after the MMO’s release, Square-Enix chief Yoichi Wada apologized for the game: “While more than two months have passed since the official launch of Final Fantasy XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that Final Fantasy fans have come to expect from the franchise, and for this we offer our sincerest of apologies.” https://kotaku.com/top-final-fantasy-xiv-makers-booted-in-wake-of-crappy-g-5711039
Our Mike Fahey, who played FFXIV a lot, said the game’s main problem was that it was just too complex, too loaded up with menus for performing
betdog even the simplest actions and had ill-defined classes. The new version, with more traditional classes, streamlines combat and crafting, he says, looks better https://kotaku.com/final-fantasy-xiv-a-realm-reborn-has-screens-and-a-vid-5939832
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